Get Down Here!: Struggles against opponents with strong air games.Disrespectable: D1 has poor range and can be low-profiled more easily than other characters. Weaker Neutral: Often can get out spaced by opponents with better, farther reaching buttons.Slide Responsibly: Slide is very unsafe on block, though the method of punish can end up being character specific.Dies By the Mix: Has to commit to hit confirming his Overhead, often making it unsafe on block.Keep It Simple, Stupid: Simple but well-defined gameplan that is effective at all skill levels.Strong Krushing Blow Game: Practical and damaging Krushing Blows which can help force breakaways.Thank You, Kustoms: Strong and versatile options for variations which include safe or more rewarding options off his mix.Strong Jailing and Checking: Has a 6-frame D1 and a really good poke with D4.Fast Movement: Highly mobile character who has an easy time getting in, whether with walking, basic dash cancels or F4.Slide: Able to punish pokes and strings with greater pushback with ease thanks to reversal Slide, and the threat of an unreactable Slide in neutral is very scary.Air Fireball: (Air) Polar Axe is one of the best projectiles in the game, launching at a favorable angle.Fullscreen Threat: Can win projectile trades with Ice Ball, into a full combo.Lives By the Mix: Able to hit confirm both 50/50's into a full combo, an unreactable overhead in online play.He is a strong character at all skill levels, being easy to pick up for beginners and a viable character at the higher levels of competition. Sub-Zero is also rather lacking in the range department and can be confounded by air options like Jacqui's Shrapnel or Kabal's Slight Gas. Careless mix can spell your doom, however, as F2 is unsafe without Creeping Ice. If you're a gambling man, one good guess on your mix into Fatal Blow can outright steal rounds. Movement options are also strong with dash cancels and judicious use of F4 for plus frames. Air Polar Axe in particular is a fantastic projectile to use in neutral. His kustom abilities complement him well by improving his 50/50s (either giving him better rewards or reducing his risks) or improving his options for approaching opponents. B32 and F2 define his gameplan of mixing his opponents to death, capitalizing on mistakes with decent combo damage or resets to keep the mix coming. The Chinese Ninja Warrior with a heart so cold, Sub-Zero is an aggressive, mix-up oriented character who can also compete at range thanks to his signature Ice Ball and Slide.
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